We miss jumped. We are on the far side of the Foreven sector. I spent the last 4 days going over my jump calculations. They seemed to be correct, with in normal tolerance for that jump, which isn’t really all that uncommon. When I wasn’t looking at them I was down in the jump drive chamber.
Today, we found the problem. There was a counterfeit depot seal on the fuel flow rate limiter. It was turned all the way 180 from normal. Even an experienced eye would not have noticed it, unless you knew the some what weird marking system used on that device.
We have a traitor on board or there was one at the scout base or one got on board during the load out change. I have informed the Sr. Scout of these developments. He was not pleased to put it mildly
We miss jumped.
Haven’t had a chance to make a log entry, trying to find out where we are. We got lucky, we hit a system, but we are way the hell out there. Foreven 0233. There seems to be 2 other systems within a parsec of this one. Will start with this system, while Urdar and the engineers find out what the hell happened. Was it just jump space being jump space or do we have a malfunction.
L’Sgt Hester came up to me day before yesterday and asked if it was OK if her squad “squared away the ship”, as there wasn’t much for them to do, because we weren’t a big enough ship to have a proper small arms simulator range.
I thought about it, and given the normally sloppiness a scout ship “No interference with ops, stay the hell out of the Jump drive and power supply sections and have fun.” The whole squad looked like I just gave then 1000 credits each. Cpl Myrmidon bellowed “Squad Honors!”. And lo and behold they all snapped to a attention and gave me a hand salute. I returned it as best I could and said “Well, carry on then.” As they left, L’Sgt Hester turned to me with a smile “I’ll have some one give you some lessons in returning a salute. Might be important out there dealing with military run worlds.”
Lt. Urdar looked up from his console. “You have an odd crew Sr. Scout. Your have a Vargr gunnery pack that has divided the ship’s company in to 3 packs, and every one has taken it in stride. If some one says “Superior leader” or “combat leader” every one knows who you are talking about. It would not surprise me at all if wolf motif decorations start showing up in marine country soon. On the other hand, the Vargr seem to have some clue about assigned chain of command. You have a 6 term Bosom, who started in the scouts then went navy. Your IM squad is not only willing, but volunteering to do ship work. You have a full blooded Vilani pilot who isn’t hidebound and likes playing with the engineering crew. The closest thing to a “normal” crew section is Engineering, and even there they don’t seem to mind having the pilot act as an acting Engineering officer. In other words, you have a crew full scouts. I strongly suggest you look at all their ratings and assign as needed, regardless of service of origin. You know, like it was a scout crew.”
Hmm. Something to think about.
TL 15 Mini Surveyor aka IISS Fighter
20 dTon TL 15 Hull (1 Hull, 1 Body)
|Bonded Superdense Armor level 6 stealth, heat shielding, radiation shielding, self sealing.
|TL 15 Particle Beam fixed mount
|sJ M-dive (9 G)
|sL power plant
|Fuel (2 weeks)
|Cockpit (2 persons)
|States room / Lab combo
|5 TL 15 Prob Drones
I never liked the middle part of a jump. Seems that is when shit breaks. So far so good
Far less problems that I feared. Need to rebuild one of the UHF transmitters and attempt to fix the air fresher on the Clark, the name give to the surveyor craft. Turret number 5’s primary servo is about to burn out, I’ve got the gun pack replacing it. Some cables need to be replaced around the secondary power units, but that can wait.
I found rodent sign in the life support units. First land fall that allows it we *will* get a ship’s cat or two.
I know that the Skip, the Bosum and both engineers are going nuts over the jump dim I did. I strongly suspect it’s going to be several jumps before they figure out what I’m doing. It’s simple, if you step WAY out side the box. Given my engineering back ground they are going to be looking there first and for most. They will be wrong.
Space ships shouldn’t make “whoosh” noises in space. They do, some times, in jump. Just plain weird.
Smart Missiles and Nukes as the load out.
Some one likes us.
And doesn’t like some one else.
Still no clue how he did the jump dim. I will find out. Before the eng’s and the skip does…
All things indicate a nominal jump. Inspection continues of non drive and power plant related ships components. No major issues found.
I really need to look over more than just the header information on my ships roster. I had planned on doing that during the shake down cruise, due to the lack of time given before ships company arrived. Might as well do it now, since there really isn’t much else to do in Jump.