LSP Far Venture class 400 dTon Trade Cruiser, armed varient.

Subsidized Merchant (Armed) modified Type R (Type RLA).

Major differences

  1. 4 popup turrets
  2. Jump 2
  3. Removal of 7 stateroom
  4. Removal of low berths.
  5. Modular cargo / passenger design

Subsidized Merchant, Type RLA (‘Fat Long Trader (Armed)’)

Item Tons Price (Cr.)
Hull 400 tons
Streamlined
Hull 8
Structure 8
Total Hull Cost 17,600,000
Armour None
Jump Drive D (Jump 2) 25 40,000,000
Maneuvering Drive C (Thrust 1) 5 12,000,000
Power Plant D 13 32,000,000
Compact Bridge 15 2,000,000
Computer Model 1bis Rating 5 (10 for Jump) 45,000
Electronics Civilian Sensors (–2 DM) 1 50,000
Weapons Fire Control 4
Pop Up Turret 1 Triple Sandcaster 1 2,750,000
Pop Up Turret 2 Dual Sandcaster, Missile Rack 1 3,250,000
Pop Up Turret 3 Triple Pulse Lasers 1 3,500,000
Pop Up Turret 4 Triple Pulse Lasers 1 3,500,000
Fuel One Jump–2 and Two weeks of operation 88
Magazine 10 Tons of munitions, normally 180 Sandcaster barrels and 12 missiles
Cargo 191 (19 10 dTon modules)
6 Staterooms for crew. 1 single, 5 double. 24 3,000,000
Extras Fuel Scoop
Fuel Processor 1 50,000
Escape Pods One for every stateroom 3 650,000
Ship’s Locker
LSP Light Launch Mod 6502 16 4,606,000
Software Jump Control/2 200,000
Manoeuvre/0
Library/0
Fire Control/1 2,000,000
Total Tonnage and Cost 400 127,201,000cr

LSP 16 dTon Mod 6502 Light Launch

LSP Light Launch Mod 6502

The 16 dTon launch is designed to go with the “armed” version of the Far Venture class 2J merchants. It is a quite simple design, being made, mainly, to be the minimum needed to transport a 10 dTon module from a planet surface to orbit.

Part dTons Cost (CR) notes
S 1.6 Hull 16 1,276,000 Streamlined
0 hull, 1 Struct pt.
sB M Drive 1 2,000,000  (3 G Thrust)
sB FP Plant 1.5 1,000,000
Fuel 0.25 0 3 Days
Cockpit 1.5 100,000 One Crewman
Computer MK I 0 30,000 Rating 5
Air Lock 1 200,000 Includes boarding tube
Cargo 10.75 0 10 dTon as module
Totals 16 4,606,000 Cheap and dirty way of getting a LSP standard 10 dTon module into space.

Vehicle design

Any new vehicles designed for this project are going to be made using the SCFI-20/T20 rules, as those are declared to be useable under the OGL. The Mongoose Traveller vehicle design rules, as of this time, are closed source and, in theory, can’t be used in an OGL product. I’m not 100% sure about this, but that is the way I’m going, just to be safe.

Due to the difference in how armor is used in t20 vs Mongoose Traveller, there will be some tweaking needed, but other than that, they seem to be about the same.

This has been changed. I have Word of God that you can use the MgT design rules, you just can’t publish the design rules as such

LSP Mk XXIV Life Pod

All LSP space ships are equipped with an Mk XXIV pod at a rate of 1 per cabin.

.5 dTon (6.75 M³)

Item Meter³ Weight (Kg) Cost (Cr)
Box Structure hull with Advanced Sealing
7.425 Meters³ available
Crystaliron Armor 6
Hull 1 Structure 3
1,020 17,820
Grav Drive 0.3375 50 168,750
Fuel Cell
TL-10 22 power units
Fuel Efficient x 4
1 125 12,000
Fuel 500 liters (2000 Hours) 0.5 500
Compact Comprehensive Sensors 0.5 1 2000
Life support hostile environment 0.3375 135 168,750
Air flow device 0.033 675
Pilot’s station 1.25 125
Passenger seat 1 100
Radio-1000 TL 7 2 15 5000
Total 6.958 2,071 374,995

Max speed in air 425 KPH
Cruising speed 319 KPH
Agility 1

Basic Load out
2 x Environmental suits
2 x Environmental masks
Vehicle Survival Kit
Fusion Stile

LSPS-1802 Far Venture.

Subsidized Merchant modified Type R (Type RL).

Major differences

  1. 4 hardpoints
  2. Jump 2
  3. Removal of 7 stateroom
  4. Removal of low berths.
  5. Modular cargo / passenger design

Subsidized Merchant, Type RL (‘Fat Long Trader’)

Item Tons Price (Cr.)
Hull 400 tons
Streamlined
Hull 8
Structure 8
Total Hull Cost 17,600,000
Armour None
Jump Drive  D (Jump 2) 25 40,000,000
Manoeuvre Drive C (Thrust 1) 5 12,000,000
Power Plant D 13 32,000,000
Compact Bridge 15 2,000,000
Computer Model 1bis Rating 5 (10 for Jump) 45,000
Electronics Civilian Sensors (–2 DM) 1 50,000
Weapons 4
Hardpoint #1 Empty
Hardpoint #2 Empty
Hardpoint #3 Empty
Hardpoint #4 Empty
Fuel One Jump–2 and Two weeks of operation 88
Cargo 201 (20 10 dTon modules)
6 Staterooms for crew. 1 single, 5 double. 24 3,000,000
Extras Fuel Scoop
Fuel Processor 1 50,000
Escape Pods One for every stateroom 3 650,000
Ship’s Locker
Modular 20 dTon Launch 20 7,000,000
Software Jump Control/2 200,000
Manoeuvre/0
Library/0
Total Tonnage and Cost 400 107,595,000 cr

The Meriwether Lewis (Class FS-II “Far Reach” Survey Scout)

1000 dTon hull, Streamlined

Armor 6pt Bounded Superdense 50
Stealth, Heat shielding, Radiation shielding, Self sealing hull.
Holographic Compact Bridge (+1) 15
Very Advanced Survey Electronics TL15 (+2) 3
Enhanced Signal Processing TL15 (+4) 1.5
Jump Drive P TL15 (Jump 4) 67.5
Maneuver Drive P (4 G) 32.25
Fission Power Plant P TL15 64.5
Jump Fuel 400
Fuel Processor (2 days) 10
Power plant fuel 28
10 Hardpoints

3 Triple Missiles
4 Triple Beam Lasers
3 Triple Particle Beam

10
Hanger

1 IISS Surveyor [4 on board] 50
2 Mini Surveyors [2 on board each] 40
2 TL 14 G-Carriers 20
1 Survey and Exploration Vehicle [6 on ship] 15
2 TL 12 Stealth Grav Planes [4 on ship] 10
Ships Boat 20
195
Barracks and arms rooms 21
15 Statesroom

  1. Sr. Scout & XO
  2. Boatswain & Navigator
  3. 2 Engineers
  4. 2 Small Craft Engineers
  5. 2 Small Craft Engineers
  6. 2 SEV Crew
  7. 2 SEV Crew
  8. 2 SEV Crew
  9. 2 Stealth Crew
  10. 2 Stealth Crew
  11. 2 Lab Scouts
  12. 2 Lab Scouts
  13. 14. 15. Opened as Barrack space for 10 Vargr Gunners
60
Med bay 4
3 Labs 12
Library 4
200 Smart Missiles 10
100 Nuclear Missiles 5
Luxuries 7.25