Hex 0406 “Neu Freisland” Home port of the LSPS Far Venture.

Neu Freisland

A hot sweaty marshy little hell hole
of a world.

System information

Solo Red Dwarf (V M5)
2 Gas Giants
3 Planetoid Belts
HZ – Orbit 0
10 total worlds

Orbit 0

Main World “Neu Freisland” A-468442-B
Size 4 (Light density) 0.375 G surface Gravity.
Atmosphere: Standard (class 6)
Hydrosphere: 85%
Population: 87,800
Star Port: Class A with Naval Base
Government:Representative Democracy
Law Level:2
Tech Level:11
Trade Classes: Agricultural (Ag), Non Industrial (Ni)


36.36 standard day long year
1,308.96 standard hour day (resonate rotational period)
10 ° axial tilt
Torrid climate
Natural Resources +3
Complex native life.
World Trade Balance +3

Adventure seeds.

  1. The characters must chase a merchant, but have to contend with a possible trade war while being confronted by an enemy.
  2. The characters must liberate an enemy at a transit point, but have to contend with legal troubles.
  3. The characters must observe a bounty hunter, at the villain’s base, but have to contend with lack of trust while being confronted by technological breakdown.
  4. The characters must locate a treasure in orbit, but have to contend with misdirection while being confronted by a monster.
  5. The characters must attack information on a mountain, but have to contend with language while being confronted by hazardous environment.
  6. The characters must trade with a terrorist but have to contend with being side tracked while being confronted by recurring NPC.

Ocean Shallows “Monster” encounter table

2d6 Name Behavior Size S:D:E:I:I:P Weapon Armor Skills
2 Rog Hijacker 9 20:10:7:1:2:14 Teeth:2d6
Stinger:3d6
2 Melee:5
3 Scheermes Hunter/Fly 3 4:6:6:1:10:8 Claws:2d6 5 Survival:2 Melee:2
4 Tand Vlieg Hijacker/Fly 1 3:1:1:1:6:6 Teeth:1d6 0 Melee:1
5 Zeeaap Hunter 8 8:13:8:1:11:12 Thrasher:3d6 4 Survival:1 Melee:2 Recon:2
5 Zee Eekhoorn Gatherer 11 13:5:21:1:9:12 Teeth:4d6 4 Stealth:2 Melee:1
6 Zeekoe Grazer 10 15:10:22:1:6:10 None 1 Stealth:2 Recon:2
7 Vlieg Bek Grazer/Fly 1  1:1:1:1:8:11  Horns:1d6  4  Melee:3
8 Grote Zeekoe Grazer 19  43:1:50:1:7:12  Horns:5d6  7  Stealth:2 Melee:0
9 Dun Haai Chaser 5  9:18:11:1:8:8  Thrasher:3d6  3  Melee:1
10 Event
11 Sterk Haai Chaser 18  35:6:29:1:14:9  Thrasher:6d6  1  Melee:4
12 Haai Chaser 17  38:8:42:1:10:8  Thrasher:6d6  3  Melee:6

S:D:E:I:I:P = Strength Dexterity Endurance Intelligence Instinct
Pack

All are swimmers unless marked /Fly

This post is Open Game Content

Phase II Data of Bonehmi

Basic Data

System Name: Bonehmi

UPP:D-89586A-6 843 M7 III

Semi Extended Data

UPP:D-89586A-6 852 M7 III
Size 13281 KM diameter
Athosphere Dense tainted
Hydrographics 55 % Water
Population 871,555,000
Government Captive Government
Government by an imposed leadership answerable to an outside group. A colony or conquered area.
Law Level 10
Contraband:

  • Technology
  • Weapons
  • Tavellers

Tech Level: 6
58.2 AU from star

Geographic Data

Size 13281 kilometers diameter
Core Molten Core
Density 0.900 x Standard
Planetary Mass 1.019 x Standard
Surface Gravity 0.957 x Standard

Local Calender

Year length – 58,213.872 Standard Days 42,167.209 Local Days
Day length 33.133 Standard hours

Ground investigation protocol in progress.

This post is open game content

Bonehmi physical data

Basic Data

System Name: Bonehmi
UPP:D-895???-? 843 M7 III

Semi Extended Data

UPP:D-895???-? 852 M7 III
Size 13281 KM diameter
Athosphere Dense tainted
Hydrographics 55 % Water
Population ?
Government ?
Law Level ?
Contraband: ?
Tech Level: ?
58.2 AU from star

Geographic Data

Size 13281 kilometers diameter
Core Molten Core
Density 0.900 x Standard
Planetary Mass 1.019 x Standard
Surface Gravity 0.957 x Standard

Local Calender

Year length – 58,213.872 Standard Days 42,167.209 Local Days
Day length 33.133 Standard hours

Stealth craft start overflights to day to expand human data.

This post is open game content

The Saboteur

Dr. Darst’s report has been given to me. Other than Lt. Urdar, Warrant Gahagan and Petty Officer Shao, only one other DNA trace was found on the module, one that was a brother level match for the clones they found piloting the fighters that made the attack on station.

If the saboteur is any of the crew whose DNA was found on the module, we dead anyway, so I’m working on the assumption that during the chaos of the missile load change, he sneaked in and made the changed.

I am therefor calling off the internal security measures and will be launching the surveyor as soon as it’s crew is happy with it’s status. External system survey work from the ‘Lewis is to start on the next watch.

Well Damn.

We miss jumped.

Haven’t had a chance to make a log entry, trying to find out where we are. We got lucky, we hit a system, but we are way the hell out there. Foreven 0233. There seems to be 2 other systems within a parsec of this one. Will start with this system, while Urdar and the engineers find out what the hell happened. Was it just jump space being jump space or do we have a malfunction.

A clean ship is, well a clean ship.

L’Sgt Hester came up to me day before yesterday and asked if it was OK if her squad “squared away the ship”, as there wasn’t much for them to do, because we weren’t a big enough ship to have a proper small arms simulator range.

I thought about it, and given the normally sloppiness a scout ship “No interference with ops, stay the hell out of the Jump drive and power supply sections and have fun.” The whole squad looked like I just gave then 1000 credits each. Cpl Myrmidon bellowed “Squad Honors!”. And lo and behold they all snapped to a attention and gave me a hand salute. I returned it as best I could and said “Well, carry on then.” As they left, L’Sgt Hester turned to me with a smile “I’ll have some one give you some lessons in returning a salute. Might be important out there dealing with military run worlds.”

Lt. Urdar looked up from his console. “You have an odd crew Sr. Scout. Your have a Vargr gunnery pack that has divided the ship’s company in to 3 packs, and every one has taken it in stride. If some one says “Superior leader” or “combat leader” every one knows who you are talking about. It would not surprise me at all if wolf motif decorations start showing up in marine country soon. On the other hand, the Vargr seem to have some clue about assigned chain of command. You have a 6 term Bosom, who started in the scouts then went navy. Your IM squad is not only willing, but volunteering to do ship work. You have a full blooded Vilani pilot who isn’t hidebound and likes playing with the engineering crew. The closest thing to a “normal” crew section is Engineering, and even there they don’t seem to mind having the pilot act as an acting Engineering officer. In other words, you have a crew full scouts. I strongly suggest you look at all their ratings and assign as needed, regardless of service of origin. You know, like it was a scout crew.”

Hmm. Something to think about.