About Alex Jamison

A Sr. Scout tasked with the first IISS long range mission in the Foreven sector in 200 years

Phase II Data of Bonehmi

Basic Data

System Name: Bonehmi

UPP:D-89586A-6 843 M7 III

Semi Extended Data

UPP:D-89586A-6 852 M7 III
Size 13281 KM diameter
Athosphere Dense tainted
Hydrographics 55 % Water
Population 871,555,000
Government Captive Government
Government by an imposed leadership answerable to an outside group. A colony or conquered area.
Law Level 10
Contraband:

  • Technology
  • Weapons
  • Tavellers

Tech Level: 6
58.2 AU from star

Geographic Data

Size 13281 kilometers diameter
Core Molten Core
Density 0.900 x Standard
Planetary Mass 1.019 x Standard
Surface Gravity 0.957 x Standard

Local Calender

Year length – 58,213.872 Standard Days 42,167.209 Local Days
Day length 33.133 Standard hours

Ground investigation protocol in progress.

This post is open game content

Bonehmi physical data

Basic Data

System Name: Bonehmi
UPP:D-895???-? 843 M7 III

Semi Extended Data

UPP:D-895???-? 852 M7 III
Size 13281 KM diameter
Athosphere Dense tainted
Hydrographics 55 % Water
Population ?
Government ?
Law Level ?
Contraband: ?
Tech Level: ?
58.2 AU from star

Geographic Data

Size 13281 kilometers diameter
Core Molten Core
Density 0.900 x Standard
Planetary Mass 1.019 x Standard
Surface Gravity 0.957 x Standard

Local Calender

Year length – 58,213.872 Standard Days 42,167.209 Local Days
Day length 33.133 Standard hours

Stealth craft start overflights to day to expand human data.

This post is open game content

A summary of the campaign so far.

The IISS Meriwether Lewis was attacked in it’s home port. After a quick reload of it’s missile load out, it was sent into the Foreven sector so scout and report on “The Republic Space Force”, if it could be found. The reporting on the “Republic Space Force” if found, was an addition to the ship original orders of doing a Class III survey of the Foreven sector

This entity is using Imperial designed craft, with no serial numbers on any parts. The crew are all clones, with each flight being a single genotype, but all the genotypes were related, as if they were brothers or sisters.

On the first jump into the Foreven sector, to Ake (Foreven 3238), the Lewis miss jumped, ending in Foreven 0233, roughly 33 parsecs from where they should be. At maximum jump that puts them roughly 9 jumps from returning to base, which allowing for 2 days per jump refueling puts them about 100 days from RTB.

In the post jump maintenance/investigation phase it was found that the jump drives had a subtle maladjustment that caused the miss jump. DNA evidence on the fuel flow rate limiter indicated that the adjustment was made by some one from the family that the genotype of the attacking “Republic Space Force” fighter’s pilots had come from. This does not match any on board genotypes.

Sr. Scout Jamison and his command staff are now deciding on if they should do a max speed return to base, or do a deliberate survey of the Foreven sector, per their original pre attack orders.

The Saboteur

Dr. Darst’s report has been given to me. Other than Lt. Urdar, Warrant Gahagan and Petty Officer Shao, only one other DNA trace was found on the module, one that was a brother level match for the clones they found piloting the fighters that made the attack on station.

If the saboteur is any of the crew whose DNA was found on the module, we dead anyway, so I’m working on the assumption that during the chaos of the missile load change, he sneaked in and made the changed.

I am therefor calling off the internal security measures and will be launching the surveyor as soon as it’s crew is happy with it’s status. External system survey work from the ‘Lewis is to start on the next watch.

Well Damn.

We miss jumped.

Haven’t had a chance to make a log entry, trying to find out where we are. We got lucky, we hit a system, but we are way the hell out there. Foreven 0233. There seems to be 2 other systems within a parsec of this one. Will start with this system, while Urdar and the engineers find out what the hell happened. Was it just jump space being jump space or do we have a malfunction.

A clean ship is, well a clean ship.

L’Sgt Hester came up to me day before yesterday and asked if it was OK if her squad “squared away the ship”, as there wasn’t much for them to do, because we weren’t a big enough ship to have a proper small arms simulator range.

I thought about it, and given the normally sloppiness a scout ship “No interference with ops, stay the hell out of the Jump drive and power supply sections and have fun.” The whole squad looked like I just gave then 1000 credits each. Cpl Myrmidon bellowed “Squad Honors!”. And lo and behold they all snapped to a attention and gave me a hand salute. I returned it as best I could and said “Well, carry on then.” As they left, L’Sgt Hester turned to me with a smile “I’ll have some one give you some lessons in returning a salute. Might be important out there dealing with military run worlds.”

Lt. Urdar looked up from his console. “You have an odd crew Sr. Scout. Your have a Vargr gunnery pack that has divided the ship’s company in to 3 packs, and every one has taken it in stride. If some one says “Superior leader” or “combat leader” every one knows who you are talking about. It would not surprise me at all if wolf motif decorations start showing up in marine country soon. On the other hand, the Vargr seem to have some clue about assigned chain of command. You have a 6 term Bosom, who started in the scouts then went navy. Your IM squad is not only willing, but volunteering to do ship work. You have a full blooded Vilani pilot who isn’t hidebound and likes playing with the engineering crew. The closest thing to a “normal” crew section is Engineering, and even there they don’t seem to mind having the pilot act as an acting Engineering officer. In other words, you have a crew full scouts. I strongly suggest you look at all their ratings and assign as needed, regardless of service of origin. You know, like it was a scout crew.”

Hmm. Something to think about.

Day 1 Jump

All things indicate a nominal jump. Inspection continues of non drive and power plant related ships components. No major issues found.

I really need to look over more than just the header information on my ships roster. I had planned on doing that during the shake down cruise, due to the lack of time given before ships company arrived. Might as well do it now, since there really isn’t much else to do in Jump.

First Jump with this crew

No jump sickness reported on entering so we should not have done a miss jump on entry to jump space, which is good. I’m going to do a total ship check over, less the drives and power plant while in jump. Not quite as good as doing a normal space systems test but the best I can do. For all I know we are going to come out in “Republic” space on exit. Won’t that be fun.

Lt. Urdar managed to do a jump dim on entry. This is not a Vilani designed ship, so there isn’t a simple command to do that. Got to figure out how he did that. I’m not going to ask, that would be cheating.